نقش روایت‌های تعاملی در ایجاد پیوند عاطفی کاربر با شخصیت‌های داستانی در بازی‌های رایانه‌ای: مطالعه موردی باران شدید

نوع مقاله : مقاله پژوهشی

نویسنده

استادیار گروه هنرهای رسانه‌ای، دانشکده دین و رسانه، دانشگاه صداوسیما، قم، ایران

10.22124/ira.2025.29923.1054

چکیده

این مقاله به بررسی کارکرد روایت‌های تعاملی در ایجاد پیوند عاطفی میان کاربر و شخصیت‌های داستانی در بازی‌های رایانه‌ای می‌پردازد. هدف پژوهش، تبیین این نکته است که چگونه انتخاب‌های فردی و عاملیت کاربر در پیشبرد داستان می‌تواند منجر به شکل‌گیری پیوندهای عاطفی قوی و ماندگار با شخصیت‌های بازی شود. برای دستیابی به این هدف، پژوهش با استفاده از روش تحلیلی ـ تفسیری و از طریق مطالعه موردی بازی رایانه‌ای باران شدید انجام شده است. داده‌های پژوهش از طریق تجربه مستقیم بازی، ثبت تصمیمات کاربر و مشاهده واکنش‌های احساسی شخصیت‌ها گردآوری شده و با استناد به منابع نظری مرتبط با روایت تعاملی بازی‌ها مورد بررسی قرار گرفته است. یافته‌های این پژوهش نشان می‌دهد که ساختار غیرخطی روایت و سیستم انتخاب‌های اخلاقی موجود در باران شدید، به کاربر این امکان را می‌دهد تا به‌طور مستقیم در شکل‌گیری داستان دخیل شود و با هر تصمیم خود، تأثیر عاطفی قابل توجهی در روابط میان شخصیت‌های داستانی ایجاد کند. به‌عنوان مثال، انتخاب‌های اخلاقی پیچیده‌ای نظیر نجات یا فدا کردن یک شخصیت، باعث بروز احساساتی مانند گناه، همدلی، پشیمانی یا حتی شادی در کاربر می‌شود. همچنین، تعامل فیزیکی و خاص با دسته‌های بازی نیز حس حضور واقعی کاربر در داستان را تقویت کرده و تجربه‌ای عمیق و شخصی از بازی رایانه‌ای فراهم می‌آورد. این مطالعه نشان می‌دهد که روایت‌های تعاملی، با فراهم‌کردن بستری برای درگیر شدن فعال کاربر در روند داستان، می‌توانند تجربه بازی را از یک سرگرمی ساده به یک تجربه احساسی عمیق تبدیل کنند. یافته‌ها تأکید دارند که عاملیت کاربر در انتخاب‌های داستانی، نه‌تنها مسیر روایت را تغییر می‌دهد، بلکه زمینه‌ساز شکل‌گیری پیوندهای عاطفی ماندگار با شخصیت‌های بازی می‌شود؛ امری که درنهایت به توسعه تجربه زیسته کاربر در بستر بازی‌های رایانه‌ای منجر می‌شود.

کلیدواژه‌ها

موضوعات


عنوان مقاله [English]

The Role of Interactive Narratives in Creating Emotional Bonding between Players and Story Characters in Video Games: A Case Study of Heavy Rain

نویسنده [English]

  • Ali Razizadeh
Assistant Professor in Department of Media Arts, Religion and Media Faculty, IRIB University, Qom, Iran
چکیده [English]

Introduction: Video games, as one of the dynamic media of the contemporary era, have profoundly affected the psychological, social, and cultural dimensions of their users. A prominent feature of these games is their ability to create interactive narratives that allow users to influence the progression of the story actively. This study aims to examine the role of interactive narratives in fostering emotional bonds between users and story characters by analyzing how personal choices and user agency contribute to forming strong and lasting emotional connections within video game experiences. To achieve this, the case study of Heavy Rain has been selected—a game that, with its nonlinear narrative structure and moral choice system, provides an ideal platform for deeply engaging users in its story. The main objectives of this research include defining the concept of interactive narratives, identifying the dimensions of user agency, and analyzing how moral choices and physical interactions strengthen emotional attachment. The key questions in this research explore how a user’s choices in ethical and critical situations alter the narrative’s path and create feelings of empathy, guilt, regret, or joy. The hypothesis posits that user agency and physical interactions not only alter the course of the story but also play a significant role in forming emotional bonds between the user and the game’s characters.
Background and Conceptual Framework: Research in the field of video games has primarily explored three main perspectives: games as systems, games as media, and games as art. Interactive narratives in games are conceptually understood as a process in which users, through independent decision-making, not only guide the progression of the story but also develop a sense of responsibility toward the fate of the characters. The conceptual framework of this study focuses on three main elements: narrative, interaction, and agency. Narrative refers to the structure that presents events and the storyline coherently and logically. Interaction describes the process through which users engage with the game environment, allowing them to shape events. Agency signifies the user’s ability to make choices that visibly impact the story's progression. Heavy Rain serves as a prime example of the integration of these elements, offering a nonlinear narrative structure and a moral choice system that enables users to form deep emotional connections with the game’s characters.
Methodology: This qualitative research employs an analytical-interpretive approach, which allows for an in-depth examination of emotional experiences and user reactions to interactive narratives. Data for this study were collected through direct gameplay experiences of Heavy Rain. During this process, key user decisions were recorded, and character reactions to these decisions were observed. Furthermore, descriptive analysis was conducted on sections of the game that exhibit significant interactive narrative features, assessing how they contribute to the storytelling process. The study focuses on three primary aspects for analysis: narrative structure, moral dilemmas, and physical interactions. By using an analytical-interpretive method, this research aims to comprehensively explain the relationship between user choices and the formation of emotional bonds within the game’s narrative.
Analysis and Discussion: The analysis of the data reveals that Heavy Rain's nonlinear narrative structure allows users to directly influence the progression of the story through their ethical and practical decisions. For instance, when users must choose between saving or sacrificing a character, the consequences of these choices are immediately reflected in the storyline and the emotional responses of the characters. These moral decisions not only evoke emotions such as empathy and guilt but also create a sense of responsibility in users regarding the outcomes of their actions, thereby fostering emotional attachment to the game’s characters. Furthermore, the game’s physical interaction mechanisms—such as controller usage and touch-screen gestures—enhance the sense of presence within the story. In critical moments, particularly when characters are in danger, these physical interactions, combined with the narrative consequences, generate an emotionally immersive experience for the user. As a result, individual choices and physical engagement simultaneously shape the narrative trajectory and strengthen the emotional connection between the user and the characters. A detailed analysis of the data demonstrates that user agency in decision-making not only alters the story’s direction but also creates a uniquely personalized experience for each player. In other words, a user who makes independent choices in response to ethical dilemmas actively participates in shaping the story and, over time, develops a profound emotional experience. This experience goes beyond mere entertainment, contributing to the user’s lived experience and personal identity within the realm of video games. The emotional experiences generated through interactions with the story and characters lead users to a deeper understanding of ethical and psychological concepts, engaging them in continuous reflection and evaluation. Overall, the findings of this study suggest that interactive narratives, by providing a platform for active user engagement in storytelling, transform the gaming experience from superficial entertainment into an emotionally and psychologically meaningful engagement. Individual choices, particularly in critical and moral situations, play a crucial role in establishing lasting emotional bonds with game characters. Additionally, physical interactions and sensory engagement with the game environment enhance the sense of real presence, making the experience uniquely immersive. Consequently, integrating interactive narratives into video game design not only enhances the quality of user experience but also has profound psychological and social implications.
Conclusion: This study highlights how Heavy Rain leverages interactive storytelling to create strong emotional connections between players and characters. Through moral decision-making, physical interactions, and branching narratives, the game offers a deeply immersive experience where choices genuinely shape the story. The findings suggest that user-driven storytelling enhances player investment and engagement, making video games powerful mediums for emotional and psychological exploration. The moral dilemmas presented encourage self-reflection, demonstrating how games can serve as more than just entertainment. Future research could further explore the psychological effects of interactive narratives across different genres. Ultimately, Heavy Rain exemplifies how video games can redefine storytelling, offering personalized and emotionally compelling experiences that blur the line between gaming and interactive art.

کلیدواژه‌ها [English]

  • Video Game Studies
  • Interactive Narratives
  • Player Emotional Bonding
  • Story Characters
  • Heavy Rain
دوره 3، شماره 1 - شماره پیاپی 4
بهار و تابستان 1404
اردیبهشت 1404
  • تاریخ دریافت: 04 اسفند 1403
  • تاریخ بازنگری: 06 فروردین 1404
  • تاریخ پذیرش: 25 فروردین 1404
  • تاریخ انتشار: 25 فروردین 1404